
I also saw how customization might take the character down different paths by improving support skills, durability skills, or damage-dealing skills. My Soldier felt like he had a proper build by level six, one that was fun to play solo but also could serve a tank-like role in a group. Variety is the spice of slaying, and I liked what Chaosbane gave me in my short time with the beta. Skills are gained through leveling or unlocked with points and can be improved through upgrades. Skill progress in Chaosbane seems to take a modular approach that’s somewhat like Diablo 3, but with more customization. Players are enjoying games for months, even years, and a Warhammer ARPG like Chaosbane could certainly support a long life. Within an hour, I had a full roster of useful skills and happily used them to maximum effect, bouncing between enemies with a shield bash, taunting them into groups, and blending them with whirlwind.



I quickly earned other special attacks, like a banner that buffed me and my allies, and a taunt skill. I love the way it chucks dead opponents through the air like party streamers. Still, I was won over by Chaosbane’s fluid movement and impactful attacks. The mage certainly wins on pure spectacle. I picked the Soldier class, one of two available for the beta, which I at first thought was a mistake. Enemies fell quickly to my attacks, which fluidly cut through opponents in a tornado of numbers. The simple plot quickly brought me up to speed before letting me loose in a sewer to slay baddies gushing poison and chaotic energies. Still, this feels like an action-RPG built on a firm foundation that could – with proper support – find itself slotting alongside Path of Exileand Diablo 3 in my ARPG rotation. It isn’t set for release until the end of May and still felt a bit rough (the game didn’t launch at the correct resolution, for example). Unlike The Division 2, it felt like a “real” beta instead of a demo. A quick start to the slayingĬhaosbane is currently in closed beta.
